Showing posts with label ideas. Show all posts
Showing posts with label ideas. Show all posts

Sunday, June 5, 2011

The Idea Worm

Something happened to me this weekend that I bet happens to every writer. It's both exciting and irritating. I'm not sure yet. I haven't decided.

It started on Friday with a simple thought. The possibility of a new scene, not in the outline. You know... "It'd be really cool to have a scene where X, Y or Z happened."

You tell yourself there isn't room for this scene in the story. It doesn't work with the greater storyarcs - heck, it doesn't work with the subplots either. Except... well, there is that one place, you know, where it'd fit?

Not quite, though. So you put this cool scene aside and stick to your earlier guns. Let's not derail the whole plot for one epic action scene, right?

The problem is that as time passes by, you can't help but think back of this scene. You list what needs to be changed for it to work. You mentally smoothen transitions from this scene to others, and all the build-up around it.

It'd be a lot of work, changing it. Too much for what it's worth? This is where it starts to get messy. This new scene has consequences on the entire outline. Changing it will require a good deal of rewrite, and replanning the end before you get there. You ask yourself if you should. If it really makes your book better.

You list all the ways in which it does. More tension. Bigger stakes and obstacles. A whole new world of dangers and complications added, both at the scene and for the climax.

The writer in you sees the potential. The human being recalls the hours of plotting and the pain of yet another rewriting.

Tough choice.

Except... we all know it's not really one, right? Once I find a way to make my story better, there's no way I can abandon it.

That's where I stand right now. I'll have to rework the ending and rewrite quite a number of scenes. Perhaps add a POV and cut another one. Right now I'm not sure if I have a handle on this story anymore. All I know is, my brain is fried from thinking through all the possibilities over and over...

At least I still have one scene to write where this whole new storyline branch doesn't change much. Gives me a bit more time.

Does this ever happen to you? How do you deal with it?

Tuesday, May 17, 2011

The Novel Love List

Often when I have to make a gut-wrenching decision about my story, I get a wee bit depressed. Killing a darling has a nasty side-effect: it makes you question everything else in the story.

I mean, if that scene you absolutely love wasn't any good, what about everything else you hold dear? Should it be trashed, too?

Of course not.

As a side note, I should say I believe killing your darlings isn't as much about removing all you hold dear as it is about taking out what has no place in the novel, whether you love it or not.

Now, back to the business at hand. Don't trash everything you love in a story. You'll hate what's left, and won't have any reason left to write it. No, after a good ol' darling-killing, there's only one thing you can do.

A Novel Love List

It's simple. You list everything you love about your novel in bullet form. You can do this whenever you feel your story drags, when you're no longer excited to sit at your keyboard and work on it. When you think it's all a pile of crap, and nobody will want to read it. 

Remind yourself why you would read it, first. Go back to what enticed you to write it.

Here's my White Echoes novel love list!

  • Hot air balloons. Aircrafts
  • Genetic engineer bad guy
  • Character with argyria
  • Propaganda!
  • Captain Vermen. Andeal. Seriously, I'd write it for these two guys.
  • Fireworks at the end. Literally!
  • Green-glowing roof
  • Virus and bacteria gone wrong. Scary as shit.
  • Hot air balloon. Oh, wait. Said that already.
  • Conspiracy. Manipulative jerks. Crowd control. FUN times.
 I could go on for a long time. It'd include several more instances of 'hot air balloon' but there'd be other things, too!

This little exercise is much like a pat on the back, but sometimes it's essential to remind ourselves why we write these stories and keep the flame alive.

Yes, your early love might not have its place in the story anymore. That doesn't mean the entire novel is worthless.

Look at it again. Love it. Write it.

Monday, May 16, 2011

The Burden of First Ideas

Tangles
photo credit: MichaelConCarne
You guys all remember that first spark, right? The sudden connection of two different thoughts, opening a doorway into a new story. An deep and incredibly cool character springing in your mind, demanding your attention. Flashes of a powerful scene, gripping your heart despite the lack of context.

Powerful ideas smashing the door to our brain and forcing their way in.

Not that we complain. We love those. It means our creative mind is travelling at full speed and producing its best juice. It's exhilarating. Wild. The first step in a new world.

Our first step into a new world.

So often we want to make it part of the story. This moment caught our attention and hooked us into a story. They have to be good, right? Readers will love them.

Sometimes, though - not always - this isn't for the best. Sometimes you take a scene and work out who the people in it are, and why there's a man holding a gun to another's forehead, and why he's incapable of shooting, and as you build your story from the scene, you get new ideas.

Context, plot, structure, characters, themes... everything changes. You plan, plot, write, brainstorm. You search for the real story, and the more you do, the further you get from your first love. Before you realise it, you're on the third draft and the first powerful moment, the very inspiration for this story, well, it doesn't fit anymore.

This is hard. It's hard to look objectively at your first creative impulse and admit it no longer has its place in this story. Kill your darlings, they say. The hardest part is to admit it has gone from a great, tension-filled, epic moment to a purposeless darling.

It must be done, however. Don't let your first ideas drag your story back. If you're not sure about a scene, or a character, or a plot twist... try to consider it objectively.

What does it bring to the story? What is its mission? Is it essential, or is it a leftover from your first drafts in this universe? If you remove it, what is the difference?

(Also, keep in mind that sometimes it is only part of a scene or character that should be shot down. This is what I had to do)

Be truthful with yourself. If you have a darling on your hand, it is your duty to the story to take your shotgun out, charge it... and shoot.

It's for its own good.

Sunday, April 17, 2011

O - Old Cities

I love my hometown. It has its problems, as any city does, but I love it.

Why? Well, when you think about it... I live in a 400-year-old fortress perched on a cliff. What's not to love?

Quebec City from the sky

Granted, I don't live within the fortifications proper, but I am a big walker, and the hour it takes from my home to the Old City doesn't bother me. Especially when I have a friend to talk to, which is most of the time. I walk there and run my fingers along the ancient walls, marvelling as the brittle stone sometimes falls under them.*

The Old Quebec is full of snaking streets, old fortifications, stairs, canons and plaques with names of noteworthy folks that inhabited the houses. You can almost feel history tapping on your shoulder and smiling.

This post is an hommage of sorts, crammed with pictures. I hope you enjoy them!

Entering the Old Quebec -- La porte Saint-Louis
This is one of the two main entrances into the Old Quebec. You can walk atop the wall, too. The view is great.

The old canons in winter
 There's nothing I love more than a fresh snow (except, say, the last one we got. On Saturday evening. I mean, really, past mid-April?). It makes everything look prettier. For example...

Le Petit Champlain, downtown Old Quebec
Last but not least... anyone remember that scene from Catch Me If You Can, where DiCaprio gets caught, at the end, in a quaint French village? It was filmed at a well-known plaza, here in Quebec. I was so surprised when I saw the movie!

That's the scene. Filmed at Place Royale, not far from the last picture
 So that was it! I could post a lot more, of course, but at some point I have to exercise some control! I love places with a rich history. My hometown is one, and I'm glad about that.

What about you, guys? Any quirks about your hometown you particularly love? 

*Writing this gave rise to yet another underlaying plot idea. My imagination is now running wild with the possibilities. Head? Meet Desk.

Tuesday, February 8, 2011

The Epiphany

I know I had a more serious post planned for today. Something about the nuts and bolts of writing. For the life of me, though, I can't remember what the topic was. It'll come back when my brain settles.

But what puts you in such a state, you ask?  (well, maybe not, and besides it's in the title, but I'll act as though I hadn't noticed).


Yesterday as I walked to class, I had a writing epiphany.

Not on WHITE ECHOES. It's another story, one I have carried with me for longer than I even write novels. All I had was a character, born from a short-lived game of roleplaying. I created tons of RP characters in my years, and they all tend to vanish.

Not this one.

For six years he waited in my head. Once, I tried writing his story. I blocked after 4000 words. I had no idea where this was going. I did not like what he was becoming. Every few hundred words, he also said or thought something horrible. Fezim is as twisted, disgusting and complex a character as I've ever done, but he happens to be charming and funny. It is so hard to balance the two. Especially when you have no idea where this is all going. In a way, I didn't feel safe with him 'in control' of the storyline.

But it's over now! With a 30-minute walk under big snowflakes, chatting up with friends, I somehow saw the ending. Within two hours I had drafted three scenes, including the last one and now my mind is bubbling with subplots and main characters.

This is going to be fun.

I do need to remember, however, to finish WHITE ECHOES' draft before I give in entirely to the Shiny New (well, somewhat new) Idea.

Isn't it fun when this happens? How do you guys deal with the new ideas? I normally just jot them down and move on. Any other tricks?

Friday, October 22, 2010

Inspiration - Building a Novel

Yesterday (it's still 11:59 pm as I start this, so it is still yesterday!) I talked about where or how I found my initial ideas for novels - about that first spark of inspiration that grips you and refuses to let go.

Unfortunately, that spark is not enough to get a novel. You have to develop the idea into a complex plot with three-dimensional characters in a believable setting. And that takes a lot of ideas, and a lot of thinking.

So where do you get those ideas?

It's a bit different now that I have something to work from. I described my plotting process in more details early on, in a post I called Unraveling the Plot. Basically, I keep asking questions (mostly why), answering them, and then asking questions about the answers I just gave.

Sometimes, though, the answers won't come easily. What do I do then? How do I get out of this inspiration block? In a way, I guess I just let it rest in the back of my mind until something comes up. With time I noticed there were moments where inspiration came more easily, though. Here's a list!

1. Chores. Whether I'm doing the dishes, cleaning up my bedroom or gathering all the leaves in my backyard (there's a lot of them), when I'm working a mindless task, novel ideas seem to assault me. This is good, because otherwise I'd never clean my room!

2. Walking. I have to walk 20 minutes every morning to get to the University, and 20 minutes back. Trust me, this is by far the most idea-inducing period of my days. When I'm stuck in corner, whether while plotting or writing, I often go out to take a walk. It's just a shame the weather won't allow it year-long.

3. Classes. Hum... yeah. I won't say more about that one. Just that sometimes, I am writing things down during classes, and they are not biochemistry notes.

4. Waking up. I'm a snooze person. I set my alarm an hour earlier than I need to, and snooze it every 10-20 minutes. This gets me in a semi-sleeping stage that does wonder for my novels. I think only walking works better than this!

So these are my little daily times where I get ideas and develop my plot. This is when I do my thinking. What about you guys? Any times of the day you seem more inclined to think about your novel?

Wednesday, October 20, 2010

Inspiration - The Initial Idea

I find it funny how when I decided to write my first novel, my family wasn't surprised. They just looked at me and went "Oh? That's nice. Good luck!" No questions. They could easily guess it was fantasy, and I did not leave time for more before I explained what NaNoWriMo was.

Now that I am working on my 4th and 5th story, however, I think they are beginning to understand I did not only have this one idea, shimmering under the surface, waiting to be told. I had many, and they kept coming.

This led to one question, which I am sure you've all heard: Where do you get all your ideas?

In my case, what happens most of the time is that I will notice a detail and linger on it, wondering what would happen if it became central to a story, or if I changed it. Sometimes I combine two of these. A few examples:

1.  I wondered what would happen with a fantasy world in which magic did not appear with puberty. I chose to have it come with age (or infertility). From there I built a world, and from this world my current plot emerged. I struggled with it on quite a few occasions, and today the 'old magic' is a background element, but that's where it all started.

2. I read two novels recently in which there are a fair amount of vineyards in the world. It's never an important element, but a little voice in my mind says it would be cool if it was. It's on my list of Things to Write Someday.

3. I was watching something about hot air balloons on TV while listening to A Criminal Mind. My mind jumped from one to the other, and thought it would be cool if a balloon driver unknowingly took a criminal on board. This was the very beginning of White Echoes.

Anything can spark my initial ideas. It's more frequent when I read, but it has happened with music and TV and dreams. I grab passing thoughts and force them to stay, until I see their potential for an unique story element.

How about you? Where do you get ideas?

Tuesday, October 19, 2010

Explaining the Technology

I've already discussed how I find it disappointing there aren't more settings that combine magic and technology. It was... right here (yes, I know, not even one month in this blogging thing and I'm already shamelessly linking myself).

Ironic, then, that I am currently working on a setting with a few technological elements... and no magic.

Yes, I know.

It's not what I want to talk about, though. While I worked out the kinks of my world, I came up with a simple problem: explaining why I had different level of technology in the same world. What I mean by that is that I wanted airships next to the old printing press, or large amounts of electricity with communications limited to telegraphs.

My first thought was to explain it through the humans' needs. Why spend time developing technology if it won't serve? That could explain why there was no wire communication along with the airships. But what about the rest? And why on earth would zeppelins still be the main method of travel?

I need reasons. I know I could let some of these things unexplained, since it's unlikely I'll get to say all of this in the novel. But I can't. When I ask myself the Why Question, I need to answer it.

I was stuck, though. Nothing I thought up seemed good enough. What did I do? I called upon a writer friend, of course! Here's what he told me: "Maybe they had a lot of natural gases?"

Maybe I'm the only one who never thought of it that way, but I was amazed. Flabbergasted. Not once did I try to explain it through the resources. It seems simple now, and obvious, but it hadn't crossed my mind. After my friend asked me that question, everything fell into place (you know how fun that is).

I guess the moral in this is simple. When trying to explain the evolution of any society's technology, there are two things to consider: needs and resources. What you want to do, and how you can do it. The formal and material cause. (I know, I know, shameless!)

With that, I return to my worldbuilding. Also... 10 days until NaNoWriMo!

Monday, October 18, 2010

The Setting is in the Details

I haven't been blogging for a long time, but it should be increasingly obvious that I love worldbuilding. There is something magical to imagining a time and place separate from our own, where everything works differently and which has its own, unique culture. I am, and will always be, fascinated thick and complex web of connections that emerges between various spheres (political, cultural, geographical, etc.) as you define your new world.

No matter how much time you spend playing around your world, adding new regions or races, or explaining the cultures in it, however, it will lack a little something called life.

Nothing will bring life in your world like actual writing.

I think it's when you write that the details of your world will emerge. They will evolve from your planning and give concrete shape to what you created. And the best way to make your world shine through without exposition is, I believe, in the details.

Our beliefs and our culture is reflected in how we talk and act in our everyday life. Subtle details spread over the course of an entire novel will have more impact than any exposition, not to mention they won't stilt your story.

Here are a few examples of what I call 'details':

Salutations and warding gestures. Here we wave at each other, or we do the christian crest to ward off ill thoughts (I apologise if that is not the correct term. It is a direct translation, and despite my best attempts, I could not find the 'official' name on the internet). Other worlds with other religions may have different sets of gestures, more related to their beliefs.

Swear words and other expressions. Many English swear words will be related to sex, whether it is direct or indirect. Here in Quebec, they are distortions of church words (and are often called Church Words). Swear words (and any other expressions, really) depend a lot of where you are. If you can come up with one that reflects your culture and could be yelled in a moment of frustration, go with it!

Clothing and architecture patterns. How easily can you identify a historical period by the clothes worn? By the buildings? There have been distinct variations throughout history, and when you research them, you realise there are always cultural reasons behind them. Think of how your society's belief will influence how they build and what they wear. As an example, my expansion-obsessed culture will be wearing ample clothes, with hanging sleeves.

Historical/Religious/Geographical references: There are many terms used in our daily vocabulary that are references to past events or to important figures. Don't be afraid to event some, but make sure they are easily understood. If the first time you use a name, what you are trying to say is obvious, you are establishing a life to your setting outside of this novel. That's good, but do be careful not to make obscure and impossible-to-get references. If they sound like an inside joke, you're doing it wrong.

All of these don't have to be planned in advance. Some can be, but in my case it often comes up naturally, and I write them down in a separate document to keep track. After all, I wouldn't want to confuse two elements, and I like to reuse key details until the reader remembers them!

Wednesday, October 13, 2010

Technology in Fantasy

Most of the fantasy I write is set in a pseudo-medieval setting. Most the fantasy I see published is either pseudo-medieval or urban. While in-between exists, they aren't very common.

So where are the fantasy novels with a decent level of technology? Where are those with prints and guns? Often you will have either magic or technology, but the two shouldn't be exclusive. I don't believe one can completely replace the others. Technology is accessible. It does not require its maker to stay around, or for you to know the details of its creation. Anyone can use a gun. You just pull the trigger.

Print in particular is something I want to use at some point. It changes the way information spreads and how your ruler(s) will communicate with the people. A simple political intrigue can be complexified by print, especially when nosy reporters are trying to get a scoop. Propaganda could become an important aspect of the novel.

We often default to medieval fantasy by force of habit, but when you consider the myriad of possibilities offered by combining your fantasy races and magics with technology, it's a wonder there aren't more of these books out there! There's steampunk, but it's only a fraction of what could be done.

And if you have recommendations, give them! I'll want to know what has been done in the area before I start my next WiP.

Monday, October 4, 2010

Sensory Deprivation

One morning, nearly a year ago, I stood up after sitting on my foot for too long. I don't know if it ever touched the ground. It must have, but I never felt. All I remember is falling afterwards, and my sister laughing at me.

This, of course, had happened countless times before. Both the numb foot and the fall (my balance is not very good). That particular time, though, was special, because it sparked something in the writer in me. Questions, and a character!

I wondered how it would feel to have all our senses dulled out. How do you cope when walking is challenge, when you can't see well at a distance, when you can't feel hot/cold, when you have to make everyone repeat and when you can't smell a thing? How does that influence someone's daily life, and how would it have happened?

There are multiple ways to answer this. My character was undead-ish, and in addition to the effects named above, he also could not feel pain. He could still die,  if burnt, but otherwise, there were a bunch of things he no longer needed to do. I imagined him trying to live a normal life, to settle down among the other citizens, to get used to not feeling the wind on his skin (he was from a windy city). I thought it would all be rather cool. I still do! I just never found a home for him.

These ideas begged for another question, though. How would that influence descriptions? It becomes harder to place the setting when you have to limit what the character receives as sensory information. I think it becomes a lot more interesting too. Of course, you have to be consistent, but with limited senses, you bring a very different perspective. The same is true for blind or deaf characters too. I'm not sure it would work well for an entire novel, but for a few scenes or short stories, I love it.

This character still needs a home. I will find one for him. Not now, though... I really need to focus on my two WIP, and not jump to a third so soon!

What about you? Do you have any characters with malfunctionning senses? How does it play in your story?

Tuesday, September 28, 2010

Common fantasy assumptions

In my few years of writing, I have always written novels that took place in worlds different than Earth. Sometimes these world were filled with magic. Sometimes there was nearly none. Sometimes there were elves and dwarves and gnomes; at others all you could find were humans of different nations. None of my settings are the same, and none of them give quite the same vibe either. Fantasy worlds have the power to be anything. When you throw the first bases, your imagination is the limit.

And yet, there are certain things common to all fantasy settings (or nearly) and that do not have to be.

Sometimes last week, Ted Cross posted on his blog about how most fantasy settings were north-hemisphere centric. He also noted in the comments that we tend to put the ocean on the west side of our continents. Fantasy writers do these without even thinking about it. I sure did, and more than once!

These can be explained by the fact fantasy settings are often similar to medieval Europe, but there are other aspects of fantasy we include almost without noticing. About a year ago, I decided to go after one that irritated me.

Magical powers are discovered at puberty.

Harry Potter has this. Eragon has this. Nearly every YA fantasy in existence has this! But I don't think it's YA exclusive. So many things happen to a teenager at that age, it's only natural to throw magic in the lot.

Well, no more. For a year now, I have been working on a setting where magic is associated with old age, because it arrives at about the same time menopause/andropause would. It's associated with loss of fertility, among other things, and I have tried to rethink a lot of my fantasy assumptions around this new fact.

It's important to understand my story isn't about magic being restricted to old people. It's something else entirely. But this is an important shift in how magic functions, and in certain parts of my world, it has a great influence. It is as much part of my world  than the religions, the kingdoms and the geography.

So let me ask you... are there any common fantasy assumptions you break?